![]() Well, EA and Maxis have never admitted it straight out, but their various hemming and hawing about multiplayer and trading fooled no one, and a modder proved it wasn’t a technical requirement. The 2013 version of the game, aside from a number of baffling design decisions involving the way you built your cities, required an always-on Internet connection as a form of digital rights management. ![]() Little did I know that over two decades later, EA and Maxis would infuriate the entire game industry with its DRM-encoded, always-on, pseudo-multiplayer version of SimCity. I’d still play anyway, because it was such a great game. It was dark red and blue because that made it almost impossible to photocopy. I’ll never forget the maroon-and-dark-blue sheet that came with the game you were supposed to use it to look up the right answer to a question on screen before you could start playing. I also remember something horrendously frustrating about it: the copy protection.
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